Anyway the "SceneManager.push(Scene_Map)" in the OK process does a little difference. Originally posted by Ernest Beans:I tried the common event but doesn't work. Do this as last resort or while there isn't an actual solution. The game won't back to the options menu but atleast it won't show the previous language after changing it, either. ![]() It's in brazilian portuguese, but that can't be helped :pĮDIT: In case this doesn't work, you can also make the Process OK with only the "SceneManager.push(Scene_Map) " in the end. In the common event, you call the script SceneManager.push(Scene_Map) and put in OFF the Switch you created. Now, you create a common event, set it to start automatically, with the same Switch you created. Where x is the number of the switch you created. Okay, i didn't tested it with the SRD's Translator Engine because i have yet to put it back, but i tested with a default option in the plugin (The FPS synch one), so dunno if it will really work but it's worth a try.įorget that "SceneManager.push(Scene_Map) SceneManager.push(Scene_Options) " call below Caethyril's code in the Process OK.
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